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Mindsword2 (Guest), February 16th, 2016, 7:14 am     Reply

Are they dangerous?
They are from Arcadia, of course they are dangerous.

And yeah, Fae friends.

blubb (Guest), February 16th, 2016, 9:44 am     Reply

Curio
Don't get me wrong, Tyler is fine and dandy and everything.
But Curio gets more and more interesting =D Also, nice contrast between Tyler and Amical on the one hand and Curio on the other. Maybe justified because Moros and Acanthus are so different?

Epicarp (Guest), February 17th, 2016, 3:30 am     Reply


I'm calling it: Tyler is gonna be the target for the next painting.

The_Hyena_King, February 17th, 2016, 9:22 pm     Reply

Arcadian plants?
I wonder if he has any goblin fruit in that garden...

A lot of my questions branching from this point are variations of "Is the Arcadia Mages go to the same place as the Arcadia Changelings escaped from?"

epicarp (Guest), February 18th, 2016, 8:51 pm     Reply


@The_Hyena_King: Depends. Do YOU want them to be separate or the same? Personal interpretation is what it ultimately comes down to.

My interpretation: Mage Arcadia and Changeling Arcadia are one and the same Realm. It gives a sense of cohesion to the world in general and it simply makes more sense that way to me.

Why? Well, the thing is, the True Fae are bound to oaths. They cannot take anything, be they humans or otherwise, without that thing agreeing to be taken. This begs the question: Why did humanity agree to have their number be taken and enslaved by the True Fae? What did they humanity ever get out of it?

My answer: the Acanthus Watchtower.

The Oracle, one of the mages who ascended into the Realm of the Watchtowers, who erected the Watchtower in Arcadia made an oath with the True Fae: Those unworthy of Awakening shall be yours.

The True Fae agreed, but the Oracle forgot to mention one minor little detail: when someone proves themselves unworthy of Awakening, they return to the Fallen World. So though the True Fae were promised unworthy souls, they slipped from their grip.

Naturally, the True Fae were greatly angered by this "bargain", to say the least. So they used the Watchtower's connection to the Fallen World to form the Hedge, which allows them to take what they feel is due.

As a consequence, all fae creatures, be they True Fae, hobgoblins, or changelings, all have a natural hatred and distrust for mages, even if they don't know why. Many changelings explain this away by reasoning a mage's magic is cheating. After all, some mages can quite literally make and break promises on a whim, whereas changelings must follow the promises they make.

Guest, February 18th, 2016, 11:18 pm     Reply


@epicarp: I like your explanation! It's a cool interpretation! I'm Of the mind that it's the same Arcadia too, I imagine that the True Fae tend not to enter the Fallen World often because they lose access to most of their power and magic outside their home realm. So yes they do come out on occasion and snatch people, but they don't tend to linger outside Arcadia often.

I also like the idea sorta inspired from old Changling, that without the magically whimsy of Arcadia to sort of sustain them, their connections to it begin to fade and with enough time they might completely lose their way of returning to their home realm.

burningtyger, February 24th, 2016, 11:21 pm     Reply


@Guest: As one of the writers pointed out, it could be either or both, because Arcadia is CHANGE:

The Arcadia question is meaningless because whether they're different Arcadias or the same Arcadia or a parallel Arcadia or past or future Arcadia keeps changing. The Gods of Thistle keep coming regardless. — Dave Brookshaw

Epicarp (Guest), April 27th, 2016, 4:56 pm     Reply


@burningtyger: That's just Dave's interpretation. Go with it if you will, but it's not that way for my games.

@Strill: Changeling Arcadia being a place you can go is rather ambiguous.

The Hedge does not correlate with Fallen World space, and getting there is a matter of fulfilling a bargain. There's a reason opening each gate is different, they're all made with different oaths. Getting out of the Hedge is also a matter of oaths as well.

Arcadia is a reality where oaths determine existence. Fire only warms you because it agrees to do so, food nourishes you because it agrees to do so, you bleed because you agree to let metal cut you. Without oaths, one cannot do anything in Arcadia, not even survive.

I might add that mortals who stay in Arcadia eventually become True Fae (whether or not the True Fae are all humans who'd been in Arcadia for too long is a mystery). Also, True Fae are always, never born. Kinda comes with the territory of being in a timeless realm.

Considering that the Supernal is an alternate mode of existence and that if one were to enter it, they would be consumed by it (like a mortal becoming a True Fae), it stands to reason that Changeling Arcadia and Mage Arcadia are one and the same.

Not saying you have to go with that, just saying that interpretation ain't coming from nowhere.

Strill, April 13th, 2016, 8:36 am     Reply


@The_Hyena_King: Canon, no. Changeling Arcadia is somewhere you go. Mage Arcadia isn't even a place. It's a subjective perception of the underlying definition of reality. It's a thing that exists outside of time or space, because it defines those concepts. Going there would be like saying that you should visit your own DNA, or it would be like your shadow peeling itself off the ground to visit you.

Guest, April 13th, 2016, 10:31 am     Reply


@Strill: Mage Arcadia is a place that you can go, if you're a mage. Most mages do make the journey to their watchtowers, which are objectively in those planes of existence. Your other two examples are also things that absolutely could happen in Mage. Anything conceptual is potentially tangible in M:tAw.

IceAngelRae, March 17th, 2016, 1:18 pm     Reply

"You're such a tool."
Indeed he is.

[LOUD SCREAMING] BUT THE GARDEN IS STILL GREAT. MMM Kind of worried about the flowers and friends from Arcadia though...