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Ethrenal, May 1st, 2014, 7:33 am     Reply


I don't know why they are so negative about the destructive power inherent in time and fate magic. I suspect that very few things can shake off aging a couple centuries in an instant.

Lunaroki, May 1st, 2014, 10:53 am     Reply


Well, there's that, but then again Cipher is just a beginner. I doubt he could manage even half a century of accelerated aging right now. Maybe he could age something a couple of months on his first go? If he's really powerful? But more likely he'd be lucky to manage a few minutes worth of aging right now. Then there's the issue that they are going to be fighting a spirit once they finish with the practice dummies. How much would aging a few centuries even affect a spirit?

Mindsword2 (Guest), May 1st, 2014, 1:14 pm     Reply


Yeah, it takes a lot of rapidly age something. But Cypher is more than just a buffer, he could potentially be a debuffer.

While turning your arm into a gorilla's is cool, out in the land of Paradox that would be sure to get you in trouble. Enhancing luck on the other hand is probably fine.

burningtyger, May 1st, 2014, 3:43 pm     Reply


@Mindsword2: Indeed. In his first fight he was able ot affect time, so hasting or slowing might well be something hje can do.

Merchant of Pain (Guest), May 1st, 2014, 11:27 pm     Reply


What happens when your heart starts listening to the beat of a tone-deaf baby drummer?

(Its called a heart attack. Shhhhh.)

Don Quixotes, May 2nd, 2014, 4:46 am     Reply


@Merchant of Pain: While that requires a lot less raw power, focusing a bubble of accelerated time over something the size of a heart does take finesse-the kind you don't really have when trying to cast your first ever conscious spell.

Merchant of Pain (Guest), May 2nd, 2014, 2:22 pm     Reply


@Don Quixotes: There is no need to be that specific, really; all you need to do is cause parts of the body to move faster or slower than the rest, which at minimum will cause the blood pressure to go haywire. Practice of Fraying gives you the power to not only degrade things under the purview of your Arcana, but also to cause harm with your Arcana as well. I mean, using Unravelling might let you pin someone to a specific time, shredding their bodies as time moves on the rest of the world, while Unmaking has you simply fastforwarding people into skeletons, or possibly summoning grievous injuries from parallel/alternate timelines.

That being said, while blasting away with magic is well and all, that isn't really quite the way mages fight most effectively. Magic gets much more effective when you have time to prepare and plan, and sideways applications can get more results than just blasting away. Mages are only human when surprised.

burningtyger, May 2nd, 2014, 11:17 pm     Reply


Yes, Merchant, which is why properly used Time powers can be quite effective.You can allow yourself to act faster, or rewind and redo an action.