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AlmostAware, April 28th, 2013, 9:50 am     Reply

Potentially too spoilery a question, but how many dots of magic are they starting off with? Standard or modified?

In order for a Thyrsus mage to heal everyone later, said mage needs to have enough dots. (Some comics based on game systems get around expected capabilities this by not setting stats in stone, or modifying access to abilities, etc. I'm just curious how much I can anticipate capabilities based on spells seen)

Shadowednavi, April 28th, 2013, 11:53 am     Reply

@AlmostAware: Without spoiling anything, we're staying within the general universe capabilities of new mages. We haven't decided whether to make their stats public or not, but we're not going to have anyone like get to LEVEL SIX GNOSIS OVERNIGHT or anything, if that's what you mean XD

AlmostAware, April 29th, 2013, 12:15 pm     Reply

@Shadowednavi: If I remember correctly, that means they are technically able to START with 3 dots in one arcana, or a few 2's, but absolutely nothing more than a 3. (from a strictly mechanics standpoint, that of course still leaves a ton of variance on what they can actually do, due to how Mage is set up)

Sorry, I tend to over-analyze.